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Outsiders are using 3D to create new business models in the fashion industry


The COVID-19 pandemic has changed consumer shopping habits permanently.
Two years ago, e-commerce accounted for 26 percent of all apparel sales. In 2020, the number grew to 46 percent - a rapid acceleration of consumers’ willingness to buy “digital fashion.” The irony, of course, is that consumers have long been comfortable buying fashion from pictures, as far back as the first Spiegel mail-order catalog in 1905. It’s the fashion industry, notorious for its resistance to change, that’s been slow to adopt technology in general, but especially 3D for product creation and visualization. 3D long ago transformed other industries. For many years now, realtors have been staging properties and conducting virtual tours using 3D technologies; architects and interior designers use them to communicate their visions to their clients. The manufacturing industry uses 3D to conceptualize and make prototypes of parts and products, while the health care industry uses it for imaging, diagnosis, and creating custom prosthetic devices. Marketers have always relied on images to sell and advertise products. For years now, most product images used online and other visual mediums have been 3D renderings rather than photographs. 3D renderings are easier to control for lighting, angles, and close-ups, and their hyper-realism often makes them preferable to pictures. Apparel marketers have been slower to adopt 3D renderings of fashion products, largely because the product development and launch cycles are different in fashion. Where as marketers are brought into the early stages of product development in most industries, apparel marketers are traditionally the last to see the product samples used for time-consuming and costly photography sessions.Fashion has always been a form of self-expression, so, naturally, the field attracts creative rather than technology types, which perhaps explains the resistance to technology